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Diepound

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Devlog

  • Diepound Update #2
    July 27, 2022 by LightPotato
    [Updated on 7/27] Jump range indication is more accurate Changed bullet sprite for 'sniper' enemy Reduced brightness of background... Continue reading
  • Diepound Update #1
    July 27, 2022 by LightPotato
    [Updated on 7/25] Smaller hitbox Highscore is now separated according to difficulty More visual juice Dice number 2 is now accurate (most important)... Continue reading
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