I'm pretty sure this falls under some NDA but I have to ask anyway, how is the game reading the dice face to calculate jump distance? Because my small brain cannot comprehend the wizardry.
this game is so much fun... you could add some power ups around the cenario, like slow time, always 6, less enemies, enemies get slow down, a shield... you could add some skins or history, with this you could add this game in steam
Thanks for playing! Actually you can move the dice by using WASD, not only by mouse clicks. But using only diepound seems like a cool challenge idea, I guess
Great game, but i noticed that theres no limit speed for the character movement. When runnung in 2 diffrent axies in same time the character can outspeed enemys that it cant normaly
Nice game! IMHO, the background is pretty distracting, would be nicer to just have it blank. Ideas: 100 hp, hits hit you for 40, 1hp/5sec regen, and enemies have random drops. Drops could be 10 hp heal, bullet bouncing shield for 3sec, etc... Additionally, every 30s a dice is thrown on the blank space on the side of the screen and an event happens according to the roll, for example, 3 new enemies spawn, you get 5 points, etc.
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Hi, l am creating something similar. How did you make the dice look so cool when jumping, like it’s more 3D?
I noticed there’s some tweening and shaking involved, but there’s something else — the spin looks amazing
Did you draw every angle of cube?
Yes it's a frame-by-frame animation
I'm pretty sure this falls under some NDA but I have to ask anyway, how is the game reading the dice face to calculate jump distance? Because my small brain cannot comprehend the wizardry.
The variable dice value decides the dice face graphics and the jump distance iirc, reading the dice face itself would fall into some AI category
this is my best score on hardcore mode
225 is my best score on normal mode
this game is so much fun... you could add some power ups around the cenario, like slow time, always 6, less enemies, enemies get slow down, a shield... you could add some skins or history, with this you could add this game in steam
I really enjoy the fast paced madness, a really interesting take on a bullet hell. I also really enjoy the music, it fits the gameplay very well
Here's the highlight from the stream where I try the game and read your responses; https://www.twitch.tv/videos/1558215657
Thanks for playing! Actually you can move the dice by using WASD, not only by mouse clicks. But using only diepound seems like a cool challenge idea, I guess
Oh man, I don’t know how I didn’t notice that! Sorry :/
I have a good PC but the game crashes :(
That's strange, did you try the downloadable version?
Apparently none of the Unity games work for me, I've downloaded a few.
Great game, but i noticed that theres no limit speed for the character movement. When runnung in 2 diffrent axies in same time the character can outspeed enemys that it cant normaly
Second try: (score 181, time 263.24)
(First one was somewhat ~210 seconds)
Nice game!
IMHO, the background is pretty distracting, would be nicer to just have it blank.
Ideas: 100 hp, hits hit you for 40, 1hp/5sec regen, and enemies have random drops. Drops could be 10 hp heal, bullet bouncing shield for 3sec, etc... Additionally, every 30s a dice is thrown on the blank space on the side of the screen and an event happens according to the roll, for example, 3 new enemies spawn, you get 5 points, etc.
It would look empty without background, though I can tone down the brightness of it. Also thank you for your suggestions!
I got to 116, awesome game
Will there be joystick support? I think it would be more fun to play with it!
BTW me and my cousin really love this game!
Sorry, I don't have any joystick controller for now, but I plan to have one in the future. Glad to hear that you all enjoyed the game :)